Updated README.md
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# quickmod
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Basic mod manager for Fallout 4, Fallout 4 VR, Skyrim SE/AE, and Skyrim VR on **Linux**
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Basic mod manager for Fallout 4, Fallout 4 VR, Skyrim SE/AE, Skyrim VR, Fallout New Vegas, and Cyberpunk 2077 on **Linux**
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**This app is ragged-edge at the moment, and this project is published because it finally works at all.**
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@ -77,6 +77,7 @@ Where I put "/DATA" you'd likely want to use the same mountpoint as your Steam l
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* **Mod Staging Directory** - In cases where mod performance requires being extracted, the mod will be sandboxed in a subdirectory of the *Mod Staging Directory*. Something like */DATA/modding/Fallout 4 VR/staging*.
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* **Real Game Directory** - Where the actual vanilla game lives. Usually something like */DATA/SteamLibrary/steamapps/common/Skyrim Special Edition* or */home/leetguy/.steam/debian-installation/steamapps/common/Skyrim Special Edition* renamed to "Skyrim Special Edition - ACTUAL REAL DATA" or something. (See the VFS section about this. It's pretty important to understand how it works.)
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* **VFS Mountpoint** - This is where Steam or GOG *looks* for the game data. Y'know, the directory you renamed to whatever you put in the box above? Yeah, that path. (You may have to mkdir it after renaming the original.)
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* **VFS Sandbox** - When the game or a mod tries to create or modify a file on the VFS, this is where the actual file will live.
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* **User Data Directory** - This should be your compatdata user's account (usually *steamuser*). Something like */DATA/SteamLibrary/steamapps/compatdata/489830/pfx/drive_c/users/steamuser* or */home/leetguy/.steam/debian-installation/steamapps/compatdata/489830/pfx/drive_c/users/steamuser*
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* **Quickmod Database File** - This will be where your mod manifest stuff, profiles, selections, and so-on reside. Usually somewhere like */DATA/modding/Fallout 4 VR/Quickmod.sqlite*.
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