..
archivemanager.cpp
Initial support for Cyberpunk 2077. Enh, it works for me.
2025-08-22 05:41:09 -07:00
archivemanager.h
Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
2025-08-20 07:57:00 -07:00
database.cpp
Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
2025-11-05 01:25:26 -08:00
database.h
Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
2025-11-05 01:25:26 -08:00
fsproxy.cpp
Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
2025-11-05 01:25:26 -08:00
fsproxy.h
Initial support for Cyberpunk 2077. Enh, it works for me.
2025-08-22 05:41:09 -07:00
fusearchive.cpp
Lots of fixes, VFS now seems to work reliably. Still a lot of cleanup and shoring to do.
2025-11-10 13:15:26 -08:00
fusearchive.h
Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
2025-11-05 01:25:26 -08:00
fusebase.cpp
Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
2025-11-05 01:25:26 -08:00
fusebase.h
Lots of fixes, VFS now seems to work reliably. Still a lot of cleanup and shoring to do.
2025-11-10 13:15:26 -08:00
fuseinterface.cpp
Lots of fixes, VFS now seems to work reliably. Still a lot of cleanup and shoring to do.
2025-11-10 13:15:26 -08:00
fuseinterface.h
Lots of fixes, VFS now seems to work reliably. Still a lot of cleanup and shoring to do.
2025-11-10 13:15:26 -08:00
FuseMounter.pro
Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
2025-08-20 07:57:00 -07:00
fuseproxy.cpp
Lots of fixes, VFS now seems to work reliably. Still a lot of cleanup and shoring to do.
2025-11-10 13:15:26 -08:00
fuseproxy.h
Lots of fixes, VFS now seems to work reliably. Still a lot of cleanup and shoring to do.
2025-11-10 13:15:26 -08:00
fusesandbox.cpp
Lots of fixes, VFS now seems to work reliably. Still a lot of cleanup and shoring to do.
2025-11-10 13:15:26 -08:00
fusesandbox.h
Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
2025-11-05 01:25:26 -08:00
fusestuff.cpp
Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
2025-11-05 01:25:26 -08:00
fusestuff.h
Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
2025-08-20 07:57:00 -07:00
main.cpp
Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
2025-08-20 07:57:00 -07:00
modarchive.cpp
Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
2025-08-20 07:57:00 -07:00
modarchive.h
Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
2025-08-20 07:57:00 -07:00
signalhandler.cpp
Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
2025-08-20 07:57:00 -07:00
signalhandler.h
Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
2025-08-20 07:57:00 -07:00