..
file.cpp
Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
2025-11-05 01:25:26 -08:00
file.h
Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
2025-11-05 01:25:26 -08:00
fomodreader.cpp
Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
2025-08-20 07:57:00 -07:00
fomodreader.h
Inertial chicken. Free spaghetti and meatballs for everybody!
2023-01-12 08:17:00 -08:00
fusemanager.cpp
Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
2025-11-05 01:25:26 -08:00
fusemanager.h
Lots of fixes, VFS now seems to work reliably. Still a lot of cleanup and shoring to do.
2025-11-10 13:15:26 -08:00
http.cpp
Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
2025-08-20 07:57:00 -07:00
http.h
Testing new threaded archive extraction
2023-01-17 15:53:40 -08:00
main.cpp
Lots of fixes, VFS now seems to work reliably. Still a lot of cleanup and shoring to do.
2025-11-10 13:15:26 -08:00
modreader.cpp
Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
2025-08-20 07:57:00 -07:00
modreader.h
Plugins/LoadOrder now reads esm/esp/esl headers to find dependencies
2023-01-22 13:46:23 -08:00
nxmhandler.cpp
Inertial chicken. Free spaghetti and meatballs for everybody!
2023-01-12 08:17:00 -08:00
nxmhandler.h
Inertial chicken. Free spaghetti and meatballs for everybody!
2023-01-12 08:17:00 -08:00
process.cpp
Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
2025-11-05 01:25:26 -08:00
process.h
Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
2025-08-20 07:57:00 -07:00
sqldatabase.cpp
Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
2025-08-20 07:57:00 -07:00
sqldatabase.h
Inertial chicken. Free spaghetti and meatballs for everybody!
2023-01-12 08:17:00 -08:00
sqldatabasemodel.cpp
Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
2025-11-05 01:25:26 -08:00
sqldatabasemodel.h
Inertial chicken. Free spaghetti and meatballs for everybody!
2023-01-12 08:17:00 -08:00
utils.cpp
Backport to Qt5 because it's what the steam deck uses
2023-01-15 23:31:34 -08:00
utils.h
Backport to Qt5 because it's what the steam deck uses
2023-01-15 23:31:34 -08:00
vfstablemodel.cpp
Lots of fixes, VFS now seems to work reliably. Still a lot of cleanup and shoring to do.
2025-11-10 13:15:26 -08:00
vfstablemodel.h
Lots of fixes, VFS now seems to work reliably. Still a lot of cleanup and shoring to do.
2025-11-10 13:15:26 -08:00