quickmod/src
Daniel O'Neill 191cd5362a Lots of fixes, VFS now seems to work reliably. Still a lot of cleanup and shoring to do.
Decided to leave the VFS tab for now. Filtering likely doesn't work, except Show Only Open. Sorting works.
Rewrites to replace dynamicRoles done for Mods and Plugins tables.
Database.qml now reads "moddir", though installing extracted is still unimplemented so far.
Launch still doesn't work.
Ignore the "file -> test extract". It's a test for file extraction.
2025-11-10 13:15:26 -08:00
..
file.cpp Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.) 2025-11-05 01:25:26 -08:00
file.h Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.) 2025-11-05 01:25:26 -08:00
fomodreader.cpp Implement FUSE VFS as a very early implementation. It can, does, and will break your game. 2025-08-20 07:57:00 -07:00
fomodreader.h Inertial chicken. Free spaghetti and meatballs for everybody! 2023-01-12 08:17:00 -08:00
fusemanager.cpp Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.) 2025-11-05 01:25:26 -08:00
fusemanager.h Lots of fixes, VFS now seems to work reliably. Still a lot of cleanup and shoring to do. 2025-11-10 13:15:26 -08:00
http.cpp Implement FUSE VFS as a very early implementation. It can, does, and will break your game. 2025-08-20 07:57:00 -07:00
http.h Testing new threaded archive extraction 2023-01-17 15:53:40 -08:00
main.cpp Lots of fixes, VFS now seems to work reliably. Still a lot of cleanup and shoring to do. 2025-11-10 13:15:26 -08:00
modreader.cpp Implement FUSE VFS as a very early implementation. It can, does, and will break your game. 2025-08-20 07:57:00 -07:00
modreader.h Plugins/LoadOrder now reads esm/esp/esl headers to find dependencies 2023-01-22 13:46:23 -08:00
nxmhandler.cpp Inertial chicken. Free spaghetti and meatballs for everybody! 2023-01-12 08:17:00 -08:00
nxmhandler.h Inertial chicken. Free spaghetti and meatballs for everybody! 2023-01-12 08:17:00 -08:00
process.cpp Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.) 2025-11-05 01:25:26 -08:00
process.h Implement FUSE VFS as a very early implementation. It can, does, and will break your game. 2025-08-20 07:57:00 -07:00
sqldatabase.cpp Implement FUSE VFS as a very early implementation. It can, does, and will break your game. 2025-08-20 07:57:00 -07:00
sqldatabase.h Inertial chicken. Free spaghetti and meatballs for everybody! 2023-01-12 08:17:00 -08:00
sqldatabasemodel.cpp Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.) 2025-11-05 01:25:26 -08:00
sqldatabasemodel.h Inertial chicken. Free spaghetti and meatballs for everybody! 2023-01-12 08:17:00 -08:00
utils.cpp Backport to Qt5 because it's what the steam deck uses 2023-01-15 23:31:34 -08:00
utils.h Backport to Qt5 because it's what the steam deck uses 2023-01-15 23:31:34 -08:00
vfstablemodel.cpp Lots of fixes, VFS now seems to work reliably. Still a lot of cleanup and shoring to do. 2025-11-10 13:15:26 -08:00
vfstablemodel.h Lots of fixes, VFS now seems to work reliably. Still a lot of cleanup and shoring to do. 2025-11-10 13:15:26 -08:00