quickmod/FuseMounter
2025-11-05 01:25:26 -08:00
..
archivemanager.cpp Initial support for Cyberpunk 2077. Enh, it works for me. 2025-08-22 05:41:09 -07:00
archivemanager.h Implement FUSE VFS as a very early implementation. It can, does, and will break your game. 2025-08-20 07:57:00 -07:00
database.cpp Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.) 2025-11-05 01:25:26 -08:00
database.h Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.) 2025-11-05 01:25:26 -08:00
fsproxy.cpp Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.) 2025-11-05 01:25:26 -08:00
fsproxy.h Initial support for Cyberpunk 2077. Enh, it works for me. 2025-08-22 05:41:09 -07:00
fusearchive.cpp Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.) 2025-11-05 01:25:26 -08:00
fusearchive.h Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.) 2025-11-05 01:25:26 -08:00
fusebase.cpp Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.) 2025-11-05 01:25:26 -08:00
fusebase.h Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.) 2025-11-05 01:25:26 -08:00
fuseinterface.cpp Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.) 2025-11-05 01:25:26 -08:00
fuseinterface.h Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.) 2025-11-05 01:25:26 -08:00
FuseMounter.pro Implement FUSE VFS as a very early implementation. It can, does, and will break your game. 2025-08-20 07:57:00 -07:00
fuseproxy.cpp Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.) 2025-11-05 01:25:26 -08:00
fuseproxy.h Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.) 2025-11-05 01:25:26 -08:00
fusesandbox.cpp Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.) 2025-11-05 01:25:26 -08:00
fusesandbox.h Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.) 2025-11-05 01:25:26 -08:00
fusestuff.cpp Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.) 2025-11-05 01:25:26 -08:00
fusestuff.h Implement FUSE VFS as a very early implementation. It can, does, and will break your game. 2025-08-20 07:57:00 -07:00
main.cpp Implement FUSE VFS as a very early implementation. It can, does, and will break your game. 2025-08-20 07:57:00 -07:00
modarchive.cpp Implement FUSE VFS as a very early implementation. It can, does, and will break your game. 2025-08-20 07:57:00 -07:00
modarchive.h Implement FUSE VFS as a very early implementation. It can, does, and will break your game. 2025-08-20 07:57:00 -07:00
signalhandler.cpp Implement FUSE VFS as a very early implementation. It can, does, and will break your game. 2025-08-20 07:57:00 -07:00
signalhandler.h Implement FUSE VFS as a very early implementation. It can, does, and will break your game. 2025-08-20 07:57:00 -07:00