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archivemanager.cpp
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Initial support for Cyberpunk 2077. Enh, it works for me.
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2025-08-22 05:41:09 -07:00 |
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archivemanager.h
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Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
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2025-08-20 07:57:00 -07:00 |
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database.cpp
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Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
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2025-11-05 01:25:26 -08:00 |
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database.h
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Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
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2025-11-05 01:25:26 -08:00 |
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fsproxy.cpp
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Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
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2025-11-05 01:25:26 -08:00 |
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fsproxy.h
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Initial support for Cyberpunk 2077. Enh, it works for me.
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2025-08-22 05:41:09 -07:00 |
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fusearchive.cpp
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Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
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2025-11-05 01:25:26 -08:00 |
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fusearchive.h
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Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
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2025-11-05 01:25:26 -08:00 |
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fusebase.cpp
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Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
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2025-11-05 01:25:26 -08:00 |
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fusebase.h
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Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
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2025-11-05 01:25:26 -08:00 |
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fuseinterface.cpp
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Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
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2025-11-05 01:25:26 -08:00 |
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fuseinterface.h
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Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
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2025-11-05 01:25:26 -08:00 |
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FuseMounter.pro
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Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
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2025-08-20 07:57:00 -07:00 |
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fuseproxy.cpp
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Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
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2025-11-05 01:25:26 -08:00 |
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fuseproxy.h
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Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
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2025-11-05 01:25:26 -08:00 |
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fusesandbox.cpp
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Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
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2025-11-05 01:25:26 -08:00 |
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fusesandbox.h
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Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
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2025-11-05 01:25:26 -08:00 |
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fusestuff.cpp
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Sorry, this is a broken commit, but I've been working toward VFS integration, atomic mod activation/deactivation within the VFS, and overall stability. I'm committing because at this point it's "playable", but you'll still need to be aware of profiles and profile_selections in your sqlite3 database. At this point, I still haven't implemented a means to differentiate profiles in a meaningful way. (Also, ignore the Archive Test option in Main, that's still something I'm trying to solve wrt fully swapping from libarchive to libunarr.)
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2025-11-05 01:25:26 -08:00 |
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fusestuff.h
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Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
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2025-08-20 07:57:00 -07:00 |
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main.cpp
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Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
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2025-08-20 07:57:00 -07:00 |
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modarchive.cpp
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Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
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2025-08-20 07:57:00 -07:00 |
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modarchive.h
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Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
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2025-08-20 07:57:00 -07:00 |
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signalhandler.cpp
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Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
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2025-08-20 07:57:00 -07:00 |
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signalhandler.h
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Implement FUSE VFS as a very early implementation. It can, does, and will break your game.
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2025-08-20 07:57:00 -07:00 |